Thursday, 12 April 2018

Face Animation - rough vowels with jaw bounce

My current progress. I need to remove a lot of keyframes and make the character have less of a grin when speaking. (the pose library I had created the characters mouth was quite stretched so I would like to lessen this so it's more fluid with the character speaking.) 

Face animation and Pose Library

Pose Lib

Wednesday, 11 April 2018

My Grandfathers Rocking Horses - Research

Behind the scenes of Ethel and Ernest

I have been looking at the design of ethel and earnest, and how this film has used compositing techniques. I will also be looking into rotoscoping where I will be tracing original footage of my Grandad in his workshop. For this, I have found a useful video using rotoscoping techniques in photoshop.

Friday, 23 March 2018

Toolkit 2 - Progress Report

Pipeline 1: Jetpack Jones

Head Modelling

Head Modelling - Part 1: Preparation
Head Modelling - Part 2: Rough Blocking
Head Modelling - Part 3: Rough Blocking Continued
Head Modelling - Part 4: The Mouth
Head Modelling - Part 5: The Eye
Head Modelling - Part 6: The Nose
Head Modelling - Part 7: The Brow
Head Modelling - Part 8: The Ear & Neck
Head Modelling - Part 9: Sculpting& Cleanup
Head Modelling - Part 10: Creating Detailed Eyes
Head Modelling - Part 11: Adding a Throat
Head Modelling - Part 12: Eyebrows
Head Modelling - Part 13: Skull Cap
Head Modelling - Part 14: Snagging

Body Modelling

Body Modelling - Part 1: Torso Blocking
Body Modelling - Part 2: Torso & Arms
Body Modelling - Part 3: Legs & Pelvis
Body Modelling - Part 4: Legs & Boots
Body Modelling - Part 5: Gloved Hands
Body Modelling - Part 6: Hands & The Final Model

UV Layout
Facial Rigging 1
Facial Rigging 2
Facial Rigging 3
Final Turnarounds

Lighting and Rendering 2

Arnold - Part 1: In - Class Lesson
Arnold - Part 3: Ray Depth
Arnold - Part 4: Linear Workflow [Lecture Only]
Arnold - Part 5: Maya Lights
Arnold - Part 6: Light Filters
Arnold - Part 7: Stylised Internal Lighting
Arnold - Part 8: HDR Images
Arnold - Part 9: Sky Dome Light
Arnold - Part 10: Stylised External Lighting
Arnold - Part 11: Standard Surface Shader
Arnold - Part 12: Toon Shader
Arnold - Part 13: Geometry Override Sets
Arnold - Part 14: Physical Sky Light
Arnold - Part 15: Advanced Internal Lighting (Portal Lights) [No tutorial yet available]
Arnold - Part 16: Mesh Lights
Arnold - Part 17: Ambient Occlusion
Arnold - Part 18: Photometric Lights
Arnold - Part 19: Depth of Feild
Arnold - Part 20: Fog (Legacy) & Atmosphere [No tutorial yet available]
Arnold - Part 21: Displacement [No tutorial yet available]
Arnold - Part 22: Sub Surface Scattering
Arnold - Part 23: AOV's & Render Passes [No tutorial yet available]
Arnold - Part 24: Stand Ins (Proxies)
Arnold - Part 25: Motion Blur [No tutorial yet available]
Arnold - Part 26: Caustics [No tutorial yet available]
Arnold - Part 27: Volumes [No tutorial yet available]


Turning Junk into Gold
Pirates of the Carribbean (Revised)


Mudbox Lessons HERE

Life drawing

Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Week 13
Week 14
Week 15
Week 16
Week 17
Week 18
Week 19


Character Idea
Week 1
Week 2

Acting Lesson

Still need to upload

Character Production Bible

Production Bible

Weightlifting Animation


Thursday, 22 March 2018

Clay Sculpting - Week 2

Here I had roughly marked out the nose, mouth, and started filling out the neck.

The neck was done by marking with a tool where the left and right side of the neck should end underneath the head, this was done with the front and back, this created a rectangular shape under the head, I then blocked in the shape with clay and smoothed it into the head to get the final shape.

I did also experiment using this method to find where the ears would be, they were a lot further back than I had anticipated, so will be doing those fairly late on with the hair to prevent them being damaged.

I also started gauging where the eyes should be located on the head. This was done using a
compass to measure the distance between points on the face.

Now I started roughly shaping where the eye sockets should be and tidying up the shape of
 the head.

Here the eyes are shown inside the head. 

This was done by using a square shaped wire ended tool, the technique was to gently twist the tool straight into the head (like a corkscrew) rotate the tool a full 360 degrees then gently remove the tool, which will remove a cylindrical section of clay that was in the eye socket. This is done for both eyes.

Getting eyeballs to correct depth.

Next the eyeballs get added in, I had measured my eyeballs last week to be the same circumference as the eyeballs in the side profile of my character, however, Alan was concerned that the size of the eyeballs would interfere with the wire frame inside the head, so a single eyeball was cut in half to prevent any problems. I sanded the sharp edges and pulled back some of the clay around the eye-sockets to make it easier to insert the eyes (this got pushed back in place once the eyes were correctly placed). I also added a small piece of clay behind each eye before they got added to aid with fitting them in and when the eyeballs were being added I put them in at an angle (inserting the lower part of the eye) in first, this helped get them into place easier.

Adding clay at top and bottom of eyeballs to create eye shape.

Tuesday, 20 March 2018

Life Drawing - Week 19

5-10 min Chalk and Charcoal Turnarounds

2x 20 min Chalk and Charcoal Drawing

40-50 min Chalk and Charcoal Drawing